Front cover image for Avatars at work and play : collaboration and interaction in shared virtual environments

Avatars at work and play : collaboration and interaction in shared virtual environments

"The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues." "Avatars at Work and Play will be required reading for computer scientists and social scientists who are researching and developing virtual worlds. It will be useful on courses in New Media and human-computer interaction. It will also be of interest to new media students, whether in computer science (including Information Science) and social science (media and communication studies), at all levels, beginner to advanced - plus general public interested in new media developments; students in virtual environments and new media master's courses."--Jacket
Print Book, English, ©2006
Springer, Dordrecht, the Netherlands, ©2006
Interactive multimedia
xv, 277 pages : illustrations ; 25 cm
9781402038839, 9781402038983, 9789048169894, 1402038836, 1402038984, 9048169895
65202343
Work and play in shared virtual environments : overlapping themes and intersecting research agendas / Ralph Schroeder and Ann-Sofie Axelsson
Transformed social interaction : exploring the digital plasticity of avatars / Jeremy N. Bailenson and Andrew C. Beall
Selective fidelity : investigating priorities for the creation of expressive avatars / Maia Garau
Analysis and visualization of social diffusion patterns in three-dimensional virtual worlds / Shashikant Penumarthy and Katy Börner
Collaborative virtual environments for scientific collaboration : technical and organizational design frameworks / Diane H. Sonnenwald
Analyzing fragments of collaboration in distributed immersive virtual environments / Ilona Heldal [and others]
The impact of display system and embodiment on closely coupled collaboration between remote users / David Roberts, Robin Wolff, and Oliver Otto
The good inequality : supporting group-work in shared virtual environments / Maria Spante, Ann-Sofie Axelsson, and Ralph Schroeder
Consequences of playing violent video games in immersive virtual environments / Susan Persky and Jim Blascovich
The psychology of massively multi-user online role-playing games : motivations, emotional investment, relationships, and problematic usage / Nick Yee
Questing for knowledge
virtual worlds as dynamic processes of social interaction / Mikael Jakobsson
Play and sociability in There : some lessons from online games for collaborative virtual environments / Barry Brown and Marek Bell
Digital dystopia : player control and strategic innovation in The sims online / Francis F. Steen [and others]
doi.org Full text available from Springer Rutgers restricted