Mobile Usability: How Nokia Changed the Face of the Mobile PhoneMcGraw Hill Professional, 22 de juny 2003 - 301 pàgines When it comes to delivering product design innovations to mobile device users, Nokia is the yardstick by which all others are judged. Now the process and working methods that have enabled Nokia to revolutionize usability are fully explained for the first time in this beautiful, four-color book. Written with insight by two veterans of Nokia's design triumphs (co-author Christian Lindholm was featured in the August 2002 issue of Business 2.0 magazine)this one-of-a-kind reference vividly delivers:
Learn the processes that helped Nokia develop the world's most desirable handheld |
Continguts
1 | |
9 | |
PART 2 Living with Mobiles | 89 |
PART 3 Design and Research Intertwined | 131 |
PART 4 Mobile Contradictions | 245 |
TELECOMMUNICATION GLOSSARY | 285 |
INDEX | 291 |
About the Editors | 303 |
Altres edicions - Mostra-ho tot
Mobile Usability : How Nokia Changed the Face of the Mobile Phone: How Nokia ... Christian Lindholm,Turkka Keinonen,Harri Kiljander Visualització de fragments - 2003 |
Mobile Usability : How Nokia Changed the Face of the Mobile Phone: How Nokia ... Christian Lindholm,Turkka Keinonen,Harri Kiljander Visualització de fragments - 2003 |
Mobile Usability: How Nokia Changed the Face of the Mobile Phone Christian Lindholm,Turkka Keinonen,Harri Kiljander Visualització de fragments - 2003 |
Frases i termes més freqüents
able accepted action actually allow applications approach become challenge communication Companies concept consistency consumer context create culture customers defined device display driving easy elements engineering environment evaluation example experience Figure function idea important improve individual industry interaction introduced issues Italy keyboard kind language limited look means menu methods mobile phone nature Navi-key needs Nokia objectives operators options possible practical prefer presented problems prototype requires responsibility screen selection Series simulation situation softkey solutions specific speed standard started studies subjects tasks terminals Terms tion turn UI design UI style understanding usability user interface user’s wireless