Programming for Design: From Theory to PracticeJohn Wiley & Sons, 10 de nov. 1998 - 352 pàgines Quickly master architectural programming concepts, skills, and techniques In the essential discipline of architectural programming, the ideas of philosophy, sociology, anthropology, psychology, and history find their focus in the realities of site conditions, budgets, and functionality. Author Edith Cherry vividly demonstrates in this inspiring tutorial that the programming process not only helps architects avoid the endless design revisions occurring in most projects, but that it is also the key to designing for optimal form and function. Programming for Design lets you rapidly acquire the knowledge and skills needed to successfully program a moderate-size space. Rather than simply describe basic principles and practices, this straightforward guide helps you master architectural programming by actually doing it. Professor Cherry identifies the central issues involved and describes the skills needed to work with clients to identify problems to be solved by a design effort. Emphasizing designing for people, she offers proven strategies and techniques for goal setting, information gathering and analysis, concept development, program synthesis, and communicating with clients. The book is also devoted to practical applications. The author walks you step-by-step through a project of your own choosing, providing numerous examples and four case studies within each step that vividly illustrate how to effectively gather, process, and communicate information. Programming for Design features more than 200 supporting illustrations, diagrams, and sidebars appearing throughout the text, reproducing pithy sayings by such far-flung figures as Plato and Yogi Berra, Einstein and Lao Tzu, that help relate the programming process to other disciplines. |
Continguts
Introduction | 3 |
Think about Thinking 21 7 2 2 2 2 22 | 21 |
Clients | 51 |
Part | 78 |
Researching the Project Background | 87 |
A State Records Center and Archives Project | 93 |
Identifying Goals and Objectives | 99 |
Gathering and Analyzing Information | 119 |
The Synthesis of the Design Problem | 245 |
Documentation | 257 |
A Synthesis of the Architectural Programming | 269 |
Site Selection Criteria | 277 |
Economic Feasibility Analysis | 283 |
Endnotes | 291 |
Bibliography and References | 303 |
Illustration Credits | 321 |
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activities Albuquerque Aquarium Albuquerque Biological Park Alvar Aalto analysis approach Aquarium architect Architectural Programming Primer Bike Bill Caudill budget Caudill Rowlett Scott Center and Archives Chapter client codes Cognitive Mapping considered construction context cost Creative Techniques cultures decision deductive reasoning described design problem determine diagram discussed document Duerk evaluation example existing Figure format function functional program funding goals and objectives gramming gross square Harley-Davidson Hassan Fathy HVAC ideas identified important included interview involved issues ment methods Nacirema organization owner Peña percent Phase planning present priorities Problem Seeking professionals programming process project type question questionnaire Records Center regional library relationships schedule Service solution space criteria square feet square footage requirements staff statements Storage strategies STUDY CASE STUDY synthesis tare teaching stations techniques tectural thinking tion total project tural users wicked problems