Level Up! The Guide to Great Video Game Design

Portada
John Wiley & Sons, 16 d’abr. 2014 - 560 pàgines

Want to design your own video games? Let expert Scott Rogers show you how!

If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.

Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:

  • Developing your game design from the spark of inspiration all the way to production
  • Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged
  • Creating games for mobile and console systems – including detailed rules for touch and motion controls
  • Monetizing your game from the design up
  • Writing effective and professional design documents with the help of brand new examples

Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom.

Grab your copy of Level Up! 2nd Edition and let’s make a game!

 

Continguts

INTRODUCTION
1
LEVEL
2
LEVEL
7
LEVEL
9
LEVEL
11
Ideas
29
What Do Gamers Want?
35
Writing the Story
43
Learned About Level Design I Learned
209
LEVEL 10
257
They All Want You Dead
305
LEVEL 12
353
LEVEL 13
381
LEVEL 14
403
LEVEL 15
419
LEVEL 17
441

LEVEL 4
65
Character
93
LEVEL 6
131
LEVEL 7
163
LEVEL 8
179
Continue?
467
Game Design Document Template
485
BONUS LEVEL 6
503
BONUS LEVEL 11
521
Copyright

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Sobre l'autor (2014)

Scott Rogers (Thousand Oaks, CA) is a Principal Imagineer at Walt Disney. After deciding that game designers have more fun, Scott embarked on a career creating game designs for a number of successful titles including Sony's GOD OF WAR, Capcom's MAXIMO: GHOSTS TO GLORY and its sequel MAXIMO VS. ARMY OF ZIN, Namco's PAC-MAN WORLD and THQ's DRAWN TO LIFE series. He lives in Thousand Oaks with his family and a large collection of video games.

Informació bibliogràfica