Animation: Art and IndustryMaureen Furniss Indiana University Press, 5 d’oct. 2009 - 256 pàgines Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques. |
Altres edicions - Mostra-ho tot
Frases i termes més freqüents
adults aesthetic Aladdin American animated cartoon animated films appears Art Babbitt Art Clokey artists audience background began Bugs Bunny camera cartoon character Cartoonists cels character merchandise Chuck Jones cinema Clampett classic Clokey comedy comic communist computer animation computer games created creative critics cultural Daffy Disney studio Disney’s drawings early entertainment essay example exhibit feature film’s filmmaking Fleischer frame gallery global graphic Grierson Gumby Hanna-Barbera Hollywood industry interview Japanese John Canemaker kids licensing Little Nemo live-action look Looney Tunes Lotte Reiniger McCay’s medium Mickey Mouse Miyazaki Modern Art motion move movement movie Museum of Modern Neighbor Totoro Norman McLaren painting picture popular production Reiniger’s screen Screen Cartoonists Guild Space Jam story strike Studio Stores style success techniques television There’s things toys traditional viewers visual Walt Disney Warner Bros Winkler York