The Art of Designing Embedded Systems

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Newnes, 3 de jul. 2008 - 312 pàgines
Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities.

Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management.

CONTENTS:
Chapter 1 - Introduction
Chapter 2 – The Project
Chapter 3 – The Code
Chapter 4 – Real Time
Chapter 5 – The Real World
Chapter 6 – Disciplined Development
Appendix A – A Firmware Standard
Appendix B - A Simple Drawing System
Appendix C – A Boss’s Guide to Process

*Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com
*Keep schedules in check as projects and codes grow by taking time to understand the project beforehand
*Understand how cost/benefit coexists with design and development
 

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Continguts

Introduction
1
The Project
7
The Code
43
Real Time
89
The Real World
183
Disciplined Development
215
A Firmware Standard
245
A Simple Drawing System
265
A Bosss Guide to Process Improvement
281
Index
295
Copyright

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Passatges populars

Pàgina 15 - A single CPU manages a disparate array of sensors, switches, communications links, PWMs, and more. Dozens of tasks handle many sorts of mostly unrelated activities. A hundred thousand lines of code all linked into a single executable enslaves dozens of programmers all making changes throughout a byzantine structure no one completely comprehends. Of course development slows to a crawl.
Pàgina 15 - Communications overhead requires a bit more code so we've added 10% to the 100-KLOC base figure. The schedule collapses to 909 man-months, or 65% of that required by the monolithic version. Maybe the problem is quite orthogonal and divides neatly into many small chunks, none being particularly large. Five processors running 22 KLOC each will take 1030 manmonths, or 73% of the original, not-so-clever design.
Pàgina 15 - The product reaches consumers' hands twice as fast and development costs tumble. You're promoted and get one of those hot foreign company cars plus a slew of appreciating stock options. Being an engineer was never so good.

Sobre l'autor (2008)

Jack Ganssle has 30 years' experience developing embedded systems. He has authored two books, The Art of Programming Embedded Systems and The Art of Designing Embedded Systems, and writes a regular column in Embedded Systems Programming magazine. Michael Barr is the editor-in-chief of Embedded Systems Programming magazine and the principal of Netrino Consultants Network. He wrote Programming Embedded Systems in C and C++.

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