Technology-mediated Narrative Environments for LearningSense Publishers, 2006 - 164 pàgines Narrative has always been used as a means for learning, both in school and in informal contexts. Technology has further increased the possibilities of exploiting its potential for education. Is there an added value, though, in using technology to realize narrative learning experiences? And what are the advantages of embedding narrative in technology-based learning environments? Addressing such questions is the aim and focus of this volume. The book includes 12 chapters analysing different ways of building and using technology-mediated narrative learning environments or highlighting aspects that can help the reader gain a deeper understanding of their educational potential. The focus is not limited to cognition, but includes also motivation and emotion, which are important components of learning. The book originates from the work of the Special Interest Group 'Narrative and Learning Environments' of the Kaleidoscope Network of Excellence. It is addressed to teachers, educators, parents, cultural operators, researchers and software designers, and aims to help all of them increase their ability to exploit, appreciate and enjoy their work with technology-mediated narrative learning environments. |
Continguts
1 Introduction | 1 |
2 And they both lived happily ever after? Digital stories and learning | 5 |
Tools helping young people to develop communication skills | 27 |
Issues concerning its implementation | 41 |
An interactive adventure system for children | 55 |
Developing narrative within a multimedia multimodal ICT environment | 67 |
Using perspective in narrative learning environments | 79 |
The role of video editing in eliciting them from children | 91 |
Building narrative trails in museums | 103 |
Examples from the universe of LEGO High Tech Toys | 115 |
Analyzing the support given by a technologymediated authoring tool | 133 |
An analysis of some of their narrative and educational qualities | 143 |
List of contributors | 161 |
163 | |
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Technology-Mediated Narrative Environments for Learning G. Dettori,T Giannetti Previsualització no disponible - 2006 |
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act of narrating actions activity allows animations approach Artificial Intelligence aspects audio authoring autonomous Aylett behaviour Beowulf Bletchley Park bullying characters classroom cognitive collaborative communication considered construction constructivist context create design experiment Dettori dialogue dramatic game e-mail emotional empathy Environments for Learning evaluation example FearNot freewriting Giannetti Granny's Garden images implementation important instructional design interactive iPod Kynigos language learning learner LEGO LEGO Mindstorms lesson literacy motivation multimedia narratives museum narrative creation narrative learning environments narrative statement Narratology objects Paiva play potential presented produce reflective narration robot role role-play scenes Self-regulated learning social specific story Story Maker storytelling storytelling systems structure target language task teachers Technology-Mediated Narrative Environments telling trail Valinho Vaz eds Victec virtual visitors writing Zoombinis